World Craft
| This project was done as a part of the Creative Technology course dissertation, 2021. You can find the Unity project by clicking the Github icon. -> |
Introduction
Geolocation has become a growing technology and is widely appreciated in the industries, especially gaming.
When paired with technologies like Augmented Reality, it can amount to an immensely useful for everyday use as
well, like navigation or calendars.
While technology can be a necessity to make lives easier, it can also be an
engaging and curious tool for education, simulations, training and even tourism. The aim of this project is to get introduced to what could be done with geolocation and augmented reality, while exploring concepts like occlusion.
Augmented Reality
Imagination bred innovation and technologies such as AR has proven to be a beneficial kick that businesses need to
capture the attention of their audience. Augmented Reality (AR), a flourishing revolution within the growing technology
industry. With its wide range of uses and features, it is often grouped with one of the technologies that transform the
entertainment world, the gaming industry, education, and many other industries, including advancing electronics and
simulations.
Read more about augmented reality and the "bigger picture" here.
Implementation
For a starter application, I thought about simulating an application similar to Minecraft. This is already an existing
application with many more features. This was the base of that application. It was simple enough and worked without
complications. Without much thought for the UI, the app was simple enough and was too much fun to not use, as you
can see below.

Testing WorldCraft application
This was to test the accuracy of placing things on the ground through touches and taps on the phone screen, and also being able to walk around. With the exception of collisions and occlusions, the application works as it should, detecting corners and edges.
Evaluation
Of all the "work-able" applications that were part of GlobAR, this was the most fun to test. Creating various random scenes and moving around the furniture, or even placing blocks outside was fun.
Final video project: GlobAR

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