Wednesday, June 16, 2021

Unity Project: GlobAR

GlobAR

This project was done as a part of the Creative Technology course dissertation, 2021.   You can find the Unity project by clicking the Github icon. ->GitHub

Abstract


Nowadays, smartphones are being incorporated for use everywhere. Technology is being used to make people’s lives a lot easier and remains to continue growing in all industries.

Geolocation has become a growing technology and is widely appreciated in the industries, especially gaming. When paired with technologies like Augmented Reality, it can amount to an immensely useful for everyday use as well, like navigation or calendars. This project will look into using Geolocation and Augmented Reality in an interesting way.


GlobAR. An Augmented Reality theme park. It offers a cultural and fun experience to people of all ages. Users would be allowed to experience different cultures by roaming around in a local park with their phone. Famous landmarks. Ambience. Sounds. All accessible through an app. A taste of each culture all at their feet.


Brief Introduction to Augmented Reality


Augmented Reality allows users to interact with virtual objects in the real world. AR has been around for a long time, and while it has only recently been in the spotlight, it's expected to continually grow in various industries. Its infancy was brought about in the gaming industry through the likes of Minecraft Earth, Harry Potter: Wizards Unite and the ever-popular, Pokemon Go.

AR at work

It hasn't stopped there. There are a few companies using Augmented Reality to advertise products, promote sales and even redeem loyalty points. These companies include the likes of Pepsi Max, Ikea, LaCoste and Pizza Hut. Between these top companies, there are a variety of AR techniques and innovative examples, like AR menus, home furniture visualizations, street entertainment, magazine visuals and more.

This project will use Augmented Reality as an effective medium in poster presentations, business proposals and in-class lectures, to enhance the attention and experience of the audience. In other words, having blank or minimal material for presenting and have a dynamic visual play with AR. 

It will also measure the effect and engagement of AR as opposed to other usual or mundane methods.


Geolocation


Questions like “What’s on your mind?” and “What do you want to talk about?” are getting old. The new question – “Where are you now?” And your smartphone just might have the answer to it. Geolocation services can be used via a GPS-enabled smartphone and can have multiple purposes, like to check-in to at restaurants or bars and let family and friends know where you are.

Apps that use geolocation can typically measure out to doing two functions:

- Collect your location

- Associate your location to real-world spaces

“Geolocation is the identification of a device’s approximate physical place.” There are three types of geolocation.

Three types of geo-location

Geo-fencing

Geofencing is a technology that helps to identify geographical boundaries via GPS and RFID technologies. Geofencing refers to drawing a virtual barrier around a location using users’ IP addresses or without opt-in for IP addresses. Ads inside this parameter can be seen on any devices by any users within this location. Unlike geotargeting, geofencing is dependent on a person’s mobility — like crossing a designated boundary. Relies most heavily on GPS (and WiFi, to some degree).

Best used to find users who: are nearby your store, venue, mall or service.

Geotargeting

Geotargeting refers to delivering ads to people that meet specific targeting criteria and are inside a defined radius. If you’ve defined your target market and want to show ads to those targeted people only. Location accuracy is not as important when using geo-targeting, as other preferences refine your segment. Relies most heavily on IP addresses.

Best used to reach users who: live or move about in a certain area, for whom you have other data like preferences or demographic info.

Beaconing

Beacons are highly specific, to the point that they can tell when users in a retail space go upstairs or downstairs or enter a certain aisle.

Best used to reach users who: are in a certain aisle of your store; who are on a certain bus or train; who are moving through a space like a museum

In fact, they are different targeting strategies that should be used for specific campaign objectives. Understanding the types of geolocation is the first step. It will then become easier to understand why, when, and how the appropriate targeting is determined.

One of possible solution to fight COVID-19 - according to NSO Group, geolocation data analytics tools has developed a product aimed at analysing data to map people’s movements to identify who they’ve come in contact with, which can then be used to stop the spread of infection. Mobile phone tracking information from the infected person, which it then matches with location data collected by local telco companies, enabling it to pinpoint citizens who were in the patient’s vicinity for more than 15 minutes and are vulnerable to contagion.


Design


The idea of GlobAR can be a lot of things, but it mainly derived from advancing technologies in the tourism industry. While this is a wide area to explore, this project will focus specifically on scaling and accuracies involved with map and geolocative technologies.

GlobAR Mind Map

The features of this application can be categorized as Learning information and Social experiences. Having the main goal of being a culturally dynamic theme park, these two categories are the main terms associated with it. Although primarily features the following: 
- Cultural facts and interactive story experiences for the culture-seeking
- Mini games and treasure hunts for kids
- Selfie opportunities and photos with virtual statues, monuments and landmarks

GlobAR initial concept

For layout and design to be optimal, there is a good working area that this application can use a style similar to Pokemon Go and something along the lines of having the map itself. Most of the application being AR related, there’s more real world application involved.

Having said that, there is more cause to make the app more legible by using obvious images, icons and features that are easily recognizable to the user.


Development


Locative technologies are a remarkably large area. Spawning maps on tabletops with Mapbox can be useful with unique games and even industrial functions, like architecture. Minecraft had previously come up with a real-world experience too. 3D messages? Who would have thought of that? Special messages can be positioned at locations to surprise people.

I ended up visiting the Eiffel Tower and the Burj Khalifa and I did it by bringing them to me. The Statue of Liberty was just across the street from me. I studied how accurate the positioning was and the scaling and 360-degree view of the models as well. Geolocation helped me visit some important locations that, in current times, may have been impossible or risky.

Tabletop AR

Mapbox Tabletop AR

Initially exploring ideas and starting out with Mapbox, I used their example scenes to generate different map styles in my house. This proved to be useful for building games and can be quite exciting to play with.

Mapbox and WorldScale AR

Plane in Hendon park (left); Burj Khalifa near Dubai school (right)

Further exploring techniques in geolocation, I came across World AR – placing virtual objects in the real world. There were a few problems with this, but this was the main focus of the application. And I was not limited to landmarks. Figure 10 shows a plane taking off in a park nearby to me (left).

Pick And Drop

Picking and dropping buildings on map

I also experimented with picking up buildings from maps and dropping them on empty spaces. For personalization of user experience, they could bring any space, building or landmark to their feet. It was up to the user. There were a few bumps in the road here, but with the Minecraft simulation, it was very similar to picking and dropping objects. This worked on a desktop or laptop very well, but on the phone, it would often place the tiles and maps over each other and would not update the map.


Evaluation


This seemed to be the most exasperating problem to deal with. While I did learn that the inaccuracy of GPS and locative apps seem different from device to device, it still suffered greatly through this project. I did spend time looking for spawned objects on my map, in the real-world setting.

Objects moving from place to place didn’t help either. This may have been due to GPS update and lag from the app. Objects in front of users scaled further away and sometimes went straight through them. Wi-fi connection did help keep the location stable to a certain measure.


Final video project: GlobAR

During such a chaotic time, with COVID-19 and the lockdowns, working with locative technologies and testing it proved to be limited. Even when it came to being at home and working, I made the most of what I could. There are a lot of techniques looked at throughout this project. 

Time did get away from me when it came to building and using these applications and working between them. Co-ordinating time and planning was a little bit of trouble, but I am glad to have gained so much knowledge in AR and locative media.

I hope to continue and build on this project to develop the app to its original idea. This project has explored the various locative techniques to be used in the final app. GlobAR will be an AR tourist destination.


Business Plan


Part of a different assignment involved drawing up a business plan for the project.




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